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S. Aitan: 1947, Captain Flight #11 (Four Star). A crafty and resourceful jewel thief, he has an elaborate getaway planned. So, when he runs afoul of the Blue Flame, his car is equipped with a trapdoor that allows him to slip down an open manhole. In the tunnels, he has a wax dummy duplicate prepared to delay the hero while he makes his way to the river and get away on the boat. The Blue Flame catches up and in the scuffle, he ends up in the river. He's assumed drowned until the Flame turns in the jewels and finds a card from the villain waiting for him hinting at a future encounter. In addition to looking stylized as his namesake, S. Aitan likes leaving little cards to torment the hero. He doesn't show any overt powers or abilities.

doctor sabinDr. Sabin: 1938, Crackajack Funnies #? (K. K. Publications, Inc/Dell). A foreign agent who heads a spy ring operating out of a sanitorium. He reports to another agent called "Baron". Opposed by the spy Tom Traylor aka X-23.

Sabina the Sorceress: 1950, Ranger Comics #56 (Fiction). A sorceress of minor magical ability has been making a living off the medium racket. At some point in the past she had made a deal with prospector Leo Southward to swindle his partner Hobart Margin out of his share in a mine, only Southward mysteriously disappears. Thinking he's dead, Sabina holds onto a map that leads to hidden pilfered wealth. Years later Leo returns during a "seance" that Sabina is holding with Margin, and he kills Margin while Sabina watches on. However, the police blame Sabina for the murder and she fears Leo will come after her for the map. She enlists the aid of Dr. Drew, hoping to get Leo imprisoned and leaving her free to get the wealth unhindered. Dr. Drew insists that for once she wasn't really faking but really raised a ghost who'd come after her. He defeats the ghost, but also takes the map so Sabina doesn't profit from her crimes though neither does she go to jail.

Harr Sang: 1944, Captain Flight #4 (Four Star). In war torn China, Harr Sang is waiting out the War and nations to exhaust themselves and be ready for him and his super-science to take over. He's developed a ray that allows him to control thoughts of men. His lab is destroyed by Top Bowers' Death Squad and he is captured by Top.

Santa Clause: 1945, Star Studded Comics #1 (Superior Publications). Ok. I have to confess I am sorely disappointed that I am putting ole Saint Nick on this list. Oh the shame. Actually, it's just a man dressed up as Santa Clause who enlists other "Santas" to break into homes and steal loot. To this end, he provides them with pipes that will blow bubbles that will knock out anyone present. However, the concoction is geared to kill not render unconscious thus binding the crooks to him for they are all killers now. He and the gang is stopped by the neophyte hero Captain Combat. The evil Clause dies when a table hits him causing him to inhale on his pipe and swallow the deadly poison.

Satan: 1941, Pocket Comics #1 (Harvey). At one time, Satan was mortal, a conquistador travelling with Ponce DeLeon looking for the fountain of youth. This nameless man does find it, but drinking of it transforms him into a deathless man in the image of the red devil from whom he takes his name. He searches for death as well as causing as much misery and death as possible. To this end, he allies himself with Adolph. In his first outing, he's opposed by air cadet Jim Brady and nurse Pat Randall.

Later, he also goes up against the hero Spirit of '76 and has the help of the beautiful and seductive Duchess Tana aka Satana. He seems to have met his doom when he throws an acid bomb at Spirit of '76 and misses, creating a "bottomless pit" and is then thrown into it. Satana is captured and left for the police.

There are definite parallels between Satan and the Claw: a seemingly immortal supernatural villain that starts off fighting normal opponents before moving on a costumed hero.

Satan-Rex: 1939, Amazing Mystery Funnies (Centaur). Ten years before Einstein, Eric Von Hochwalt came up with the theory of relativity but was ridiculed by the scientific community. Warped and embittered, he entered into hiding, discovered the secrets of agelessness. He later arrived in Tibet with a throng of students and built his "City of the Mists" which surpassed all other cities and is defended by the green mist wall. Now, it's 2009 and he calls himself Satan-Rex and threatens to hurl the planet into the sun, him escaping with a select few to another planet. Only inventor and adventurer Jon Linton and his girlfriend Lisa Kane stand in his way.

Satan's Shoes: 1940, Thrilling Comics #1 (Better). Zatu, chief of the pygmies learns the secret of Satan's Shoes, thigh high iron spiked boots. Kidnapping a young girl, marrying her and then killing her, he completes a ritual that enables the shoes to give him great powers. He is able to leap as far as a day's trek in one bound, crush the bones of a full-grown lion and swing a crocodile over his head. The death of the girl has Rulah vowing "If I live, I'm going to kill you like the jackal you are! And my apologies to the jackals!" The battle is swift and brutal, she's almost defeated by his lightning quick leaps, until at the last moment she spins with a spear-head upright and he stabs himself on it. With his death, the boots quickly lose their power and she throws them into the water, hopefully never to be used again.

Satana: 1947, Moon Girl #1 (EC). Satana is a "Queen of the Underworld". Despite a few tricks and her devilish green hood and costume, Satana displays no real powers but usually has a gang of henchmen who will do her bidding (though she's not above using a gun or a knife when the need arises). She is frequently captured by Moon Girl. A page of her and Moon Girl.

Satanas: 1944, Red Band #1. Satanas belongs to a race of near immortals on the "dread planet Pluto". While the race has no virtues to speak of, they even find Satanas to be cruel and unpleasant. With no known method to kill members of the race and his scientific knowledge makes it impossible to imprison him, so instead they put him on a rocket with no controls and launch him into space. After nine hundred years he gains control of the ship but is unable to find his way home, instead finding Earth. He uses his genius to master the languages of the world in no time and embarks on plans of conquest. Despite the covers intimating a conflict with the Bogey Man, it doesn't appear to be the case.

Satani: (Better). A recurring foe of Doc Strange. He controlled a monster in one story.

Scaly Dragon: 1941, Champ Comics #14 (Harvey). Asian saboteur leader. He's a wily leader and somehow knows or deduces the Human Meteor's vulnerability to wood. However, he and his gang are still captured by the hero. A colorful name, but not much else to recommend him.

Scarecrow: 1942, The Eagle #4 (Fox). A lean villain in hat and cape, he and a portly stage magician named Mustafa are carrying off acts of sabotage for the Nazis. They and Nazi soldiers are fleeing when a large land mine goes off which signals a counter attack by the Allies. It's unclear whether Mustafa escaped in the confusion or not. The Scarecrow however showed up to menace the Eagle and Buddy again later in the same issue, where he apparently drowns in quicksand. Talented with a whip.

The Scarlet Crab: 1942, Rangers of Freedom #5 (Fiction). Yaki Su heads up an underground Asian/German ring (they are Asian looking with the accent stereotypes but pepper speech with German words). They kidnap people off the street, and brainwash them through a drug to commit acts of sabotage and murder. To their mistake, they kidnap the daughter of a bomber developer whose boyfriend is an FBI agent. The gang is ultimately busted and Su commits hara kari. It is unclear whether the Scarlet Crab is the name of the organization or a code-name of Yaki Su's.

Scarlet Knave/Scarlet Knight: 1948, Zoot Comics #14-b (Fox). There is an old African desert legend of the Scarlet Knave, and Rulah is surprised when out of legend he rides out with an ancient clad and armed army to raid her tribe preceded by a mysterious sand storm though 200 miles from the desert. Meanwhile Cora and her lover are looking for a treasure that her husband Daniel had disappeared looking for and good-riddance as he had tried to kill them at one time. Instead they find the Red Knave, his castle and men and his large machine that he uses to cause the sand storms. To save her life, Cora offers a split of the hidden treasure and to prove her loyalty, shoots her lover. Rulah with an infatuated warrior named Tandi find the castle, but Tandi is killed. When the Knave is unmasked as being her husband, she tries to flee but is stabbed by one of his men. He is slain in turn when Rulah throws an axe that cleaves his skull. The sordid tale ends on an ironic angle as it's revealed that Rulah had found that gold some time before and turned it over to the authorities. It is unknown where the castle and Knave's men came from, if Daniel hired them and had it built, or if he found it and used the legend to establish himself. They show reverance towards him, calling him "Your Grace".

Scarlet Skull: 1941, Silver Streak Comics #13 (Lev Gleason). Villainous foe of Daredevil. Created by Don Rico.

Scarlet Spy Ring: 1940, Keen Detective Funnies #19 (Centaur). Group of spies opposed by Dan Dennis of the FBI.

Scarskull: 1941, Amazing Man Comics #19 (Centaur).Scarskull is a gang leader. However, he's on the ropes as the young DA Sam Williams is gathering evidence and building a case to put him and his mob out of business and in jail. To the point that at a benefit stage show where local celebrities (Governor Graft, Senator Filchit and the mayor Hon. M. I. Blue in addition to the DA and Dr. Hypno), he plots to put the DA out of business. Scarskull has hired a lion tamer act Lana and Leo (the lion) to do the deed and is disguised himself as her mid-eastern assistant. It's unclear which came first, female assassin for hire or lion act. Regardless, suspicious, Dr. Hypno takes over Leo and is able to turn the tables on her when she tries to use the lion to kill Williams. Scarskull tries to shoot the DA but without his turban, Leo/Hypno recognizes him and chases him. Scarskull flees up a rope but is shaken loose by Leo/Hypno and he falls to his death. In addition to being criminal scum, Scarskull is a racist, repeatedly calling Lana "slant eyes"..

Heinrich Schmidt: March 1944, Clue Comics #7 (Hillman). As told by Ronald Byrd: Nazi agent Schmidt disguises himself as assistant zookeeper Smith as part of his experiments in developing a fluid that draws jungle beasts to attack humans, a tactic he hopes to use against "American jungle fighters". Twilight dodges tiger attacks and has Schmidt arrested.

Schnubel: Nov. 1942, America's Best Comics 3 (Better). A nazi scientist working in America.No hair which accentuates his high forehead, the skin on his face drawn tightly back, sunken eyes, a nose little more than slits, and protruding upper teeth give this short slouching man a cadaverous look about his head. He comes up with a machine that transposes the conditions on Mars to Earth and is used as a weapon against America (thin atmospheres choking people, lower gravity causing earthquakes and so on). However when the ray is coupled with Pyroman's electro-magnetic energy, the ray turns several of his henchmen to "Martians." It is assumed all die when Pyroman sends their globular lab over a cliff and it smashes against the rocks.

Professor Schooner: 1943, Clue Comics 4 (Hillman). In his castle laboratory, this mad scientist concocts a formula that when injected will revert a being to it's stone-age characteristics. When he turns a mouse into the size of a bull, he tussles with the hero known as Zippo and accidentally injects himself. He grows to over seven feet tall, and fantastically strong. He is seemingly destroyed when Zippo has his castle blown up with TNT.

Scimitar: (Fox). A middle-eastern man in robes and a hat with his namesake on it. By use of hypnotic fumes, he commands the Sons of Liberty, a group of young Americans willing to kill for him as well as making women slaves. However he's done in by his own vanity when he coerces a painter named Rembrandt Speedball to paint his portrait through a sword of Damocles trick. However, when Speedball tries to escape and they struggle, the sword imbeds Scimitar in the chest. Despite such a wound and loss of blood Scimitar does not die and lives to fight and be defeated by Samson.

The Scorpion (I): Don Winslow's bald, cigar-smoking nemesis, the head of the secret organization, Scorpia, which aimed to take over the world.

The Scorpion (II): 1941 Fantastic Comics #21 (Fox). International criminal. He killed Jim O'Donnell's stepfather leading the Irishman to pursue him to America. The Scorpion comes across as being easily spooked and superstitious where it comes ghosts which O'Donnell plays up by becoming the Banshee. The two faced off a couple of times. The Scorpion showed a bit more bloodthirstiness than some, willing to use a dismembered hand and later a head to frighten others. The Scorpion wears a rather demonic looking mask with antennae, and has a rather thuggish ugly face underneath.


Sea Demons: 1940, Weird Comics #5? (Fox). Enemies of Mermea, the home of the sea Amazons and friends of the hero Typhon and his super submarine.

Sea Horror: 1944, Dynamic Comics #9 (Chesler). The Sea Horror is terrorizing a diving team, claiming to be a dead sailor whose resting place is below. However, he's working with criminal Moxie Murdock and gang in order to retrieve gold from the sea bottom. Captured by Dynamic Man, he's revealed to be Nazi agent Baron Von Zeil, wearing a fright mask and a scuba tank underneath his hump. His goal all along was to retrieve the gold for the Nazi cause, so probably planning on bumping off Moxie and crew once the gold was retrieved.

Sea Raider: see "Spy Chief"

Seaclops: 1940, Weird Comics #5? (Fox). A large one-eyed tentacled denizen of the deep and controlled by the Sea Demons. It was slain by Typhon.

Searer: 1942, Mystery Men Comics #30 (Fox). A malicious crime boss. His "caress of death" burns and kills. He kills a man for failing him and then drops the body on the sidewalk in front of his home for the wife to see just for devilment. He was captured by the Green Mask. His searing touch came from special gloves that secreted acid.

Seaweed Queen: 1944 Captain Flight #5 (Four Star). In the deep seas are the seaweed people. They plan conquest of the surface world. They are dependent on a chlorophyll plant for survival. They also have transformer machines for changing air-breathers into people just like them. Their machines are destroyed by "Deep Sea" Dawson, dooming them. NOTE: This is a reprint of a Kinks Mason story with just the names changed.

Secret Agent 36: German pilot that opposed Captain Combat.

Senor Muerte (Mister Death): 1946, Punch Comics #16? (Chesler). Norton Bemis hires Hernandez to destroy his planes, which he plans on pinning the blame on Shoals, the owner of a rival airline. However, Shoals' attorney is Cal Martin, secretly the hero Rocketman who investigates. Hernandez dresses up in a hooded cloak and flies an unmarked plane with an open cockpit as Senor Muerte. He's captured by Rocketman and Rocketgirl and Bemis' plans come to naught. NOTE: The story has a few holes and just seems to end with the revelation that Shoals had discovered Cal's secret identity and he blurbs it to Bemis! Leads me to wonder if the copy I read was incomplete or if this is a truncated reprint of an earlier story which sometimes happens. He is called simply Senor Ortega when the story was retooled for the heroes to be known as the Zip-Jets. His hood and cape is described as black in the text there, but it was colored red in that version.

The Serpent: 1941, Silver Streak Comics #15 (Lev Gleason). Villainess; foe of Daredevil. Created by Don Rico.

7-11 Gang: 1939, Keen Detective Funnies v2n1 (Centaur). A ruthless gang of crooks. Their name is not really explaned unless it has a similar meaning as the chain of convenience stores, they rarely take a holiday. They are stopped by Inspector George Poe and the youth Henry Powell. Becaus of Powell's aid in tracking down adn capturing the gang, the bank gives him a reward of $1,000 which excites him as it means he can go to college.

Sewer Rat: 1941, Amazing Man Comics #23 (Centaur). From the sewers, this masked gang leader directed his gang to steal all sorts of military supplies from a new plane to machine guns. He was brought down by the Marksman and revealed as Major Strobo who hoped to make a fortune by selling them to foreign powers.

Shady LadyShady Lady: 1947, Blue Beetle #51 (Fox). Shady is head of a criminal gang who does their bank robberies after knocking out the power to the lights, thus hindering identification and reducing the need to knock off witnesses. While her gang runs afoul of the Blue Beetle, it's Joan Mason who tracks her to being the owner of a perfume shop thanks to a dropped handkerchief. And while the Blue Beetle rounds up the gang, Joan Mason actually captures the Shady Lady.

Shaitan: Anthony Durrant writes: This high priest and his wife sought to gain control of the jungle through the use of the giant idol of the Blind God, crouched on a huge wagon with six arms protruding from its body. Controlled by Shaitan's wife, this monster tried to kill Tanee, the mate of Jo-Jo the Kongo King, but he upturned the idol, shattering it and revealing Shaitan's wife inside it. She and Shaitan were executed by their own people.

Shangra: 1940, Crash Comics #1 (Holyoke). Shangra was born the 7th son of a 7th son in a remote region in Tibet. Now, 200 years old, a master of mystic arts and supposedly possessing the secret of immortal life, he is tired and searches for an heir to take over and marry his great, great, great grand-daughter Lonna. Enter stranded American reporters Joan Joyce and Jack Flynn. Jack eventually is bestowed magical powers by Shangra.

Queen Sheba and the Black Knights: 1940, Speed Comics #8 (Harvey). Shock Gibson goes to Africa to investigate reports of slavers. He finds himself against an armored knight which he easily defeats. The knight tells him of "The Secret Kingdom" beyond King Solomon's Mountains which Shock heads for at once. The kingdom is ruled by Queen Sheba, descended from the original, while her knights are descended from medieval crusaders that had wandered into the secret kingdom years all those years ago. She reveals that she needs the slaves to complete her pyramid which Gibson does easily with his great powers. She then agrees to free the slaves if he will rescue her son from her enemies, the black knights who are garrisoned in a castle. Speed is able to easily outfight the black knights and return the prince to Queen Sheba. She proclaims the slaves free and invites Shock to stay as king but he turns her down and returns to America. Sheba is a caucasian and a red-head and no mention is made of the boy's father (maybe that's why the great need for the pyramid). Also, the leader of the black knights is not named, nor does Shock take them prisoner, so ostensibly, they still remain a threat to Sheba's rule.

Shinto Samurai: 1944, Four Favorites 16 (Ace). Shinto's tale is a strange one. Centuries ago, he was a samurai. And one so mighty, that the legend says he was immortal. Yet, he did die and scientists kept his brain alive for hundreds of years, hoping to place him in a body powerful enough to serve him. Captain Nippo hit upon a plan or rather borrowed a plan from Doctor Frankenstein and they built one from the honored dead, an arm here, a leg there. Once brought back to life, the towering Shinto is brought up to date on Captain Nippo's version of history and is sent off to fight Captain Courageous. However, when Captain Courageous defeats him and is willing to hold him for trial he realizes Nippo's version of events and Americans is one sided. Courageous is willing to let him redeem himself and the two go after Captain Nippo who is trying to convince some American born Japanese soldiers to turn against America. Nippo manages to stab Shinto in the chest with his sword, the only weapon that can supposedly kill the immortal.

Baron Von Siedorff: 1941, Victory Comics #1 (Hillman). Messerschmitt pilot, he and his squadron attack and down the unarmed plane that "Bomber" Burns and Dave Matten were delivering. His firing on them while parachuting to safety, killing Matten, provokes Burns into vowing revenge and becoming the Firebrand. However, a reunion between the two pilots doesn't seemed to have happened.

Signor Diablo: 1948, Authentic Police Cases #1 (St. John Publications). Diablo is a magician in a Latin-American city, preying on the superstitious. Convincing them that the dead talks to him and they are cursed, family by family he convinces to leave their home with all their belongings behind. Those that disobey or disbelieve, the dead burn with magical fire. Diablo doesn't have much magical power. The flames are harmless and created by a sodium mixture that bursts into fire on contact with air. The rest is through hypnotic suggestion, his victimes not really injured. His scam is revealed by Hale the Magician.

Sikandur, the Robot Master: 1940, War Comics #1 (Dell). Sikandur and his aide Countess Sylvia feel they have the path towards conquest in his robots. The robots have television pick-ups for eyes and microphones for ears so he can see and hear what they do. They generate a great heat and can set fire to what they touch. They seem to be capable of independent action as well as being remote controlled by Sikandur. With realistic masks, they can also pass as human. Already conquering one world power,  Sinkandur sets his eyes on America and its stores of gold which he needs to build more robots. He sends one robot to rob Fort Knox, but it runs afoul of three pals, Ed, Bill and the bookish Bert. The three pretend to throw in with the robot and Sikandur so they can figure out it's weak spot... and that is where it ends, as it doesn't get continued.

Velvet Silver: 1946, Clue Comics #10 (Hillman). An early recurring foe of the Gun Master, she is a beautiful blonde who brokers the selling of guns and new gun prototypes to any with the cash to pay.

The Silver Cult: Silver Streak #5 (Lev Gleason). In a hidden temple, a secret cult white hooded and robed worships and plots mayhem and destruction of America and the stealing of silver until the country no longer uses Silver, the sacred metal of the gods, for barter and standard of money. Silver Streak investigates and tracks the destruction the cult. He also discovers that their supply of silver bricks are just painted over standard bricks, that the leader of the cult had been duping the fanatics. He was Gregory Randil of the Randil Silver Company, and using the silver to build up his own business.

Silver Fox: 1936, Funny Pages v1#3 (Centaur). The Silver Fox and his men are after "the Sapphire Eye of Sekhmet", a jewel that will allow the user to see through solid objects, with which would allow him to easily find hidden treasure and such. He captures Princess Nadja as well as the Murray family, the father having a line on the jewel's whereabouts. As the story takes place in Egypt, he wears desert robes. NOTE: The date and comic is actually of the beginning of the story. Funny Pages serialized the stories in two-page installments, so it is an actual later issue that the Silver Fox is first mentioned.

Silver Spear: Jungle Prince #3. The Silver Spear is just that, a spear made out of silver. It's used to threaten or attempt to kill Bosto, a merchant on the outskirts of the Congo. The jungle prince Zago investigates, finding at the heart of the matter a silver mine, a beautiful woman called Lola and a devious and cunning mind of a 20 year old man who appears to be only about 8 or 10 years old.

Professor Simm: 1940, Fantastic Comics #9 (Fox). Another bald-headed mad scientist (all that brainpower must make hair fall out). From his "Island of Mystery", Professor Simm held the US hostage. Supposedly, the island featured prehistoric creatures and man still alive and Simm somehow managed to get them to do his will. As some of the giant lizards breathed fire and his cave-men could ride the aquatic ones for invading, some were clearly modified by Simm. He's stopped by Samson. Simm begs Samson not to put him in a cage with the creatures, that they'll kill him which of course Samson does. The scene shifts before we see his end as Samson fights off other creatures and un-corks the volcano, letting it erupt and killing every creature on the island, except for the giant condor that he used to fly away on. What about other birds and the aquatic dinosaurs you ask? Or the possibility that Simm pulled a Br'er Rabbit on Samson?

San Sin: 1939, Mystery Men Comics #2. This corpulant drug lord starts a tong war in order to establish himself as king of Chinatown. He also kidnaps the beautiful Lotus Lee, daughter of the more benevolent unofficial king of Chinatown Fong Lee in order to force the man to leave the country. The Green Mask pretends to join his gang in order to stop the tong war, capture San Sin and his gang of dope smugglers, and rescue Lotus Lee. All of which he manages to do in short order.

Singapore Sally: 1940, Crash Comics #2 (Tem Publishing). Sally is a beautiful blonde woman who has established herself in the native quarter of Singapore as the "Queen of the Quarter". Surrounded by a gang of murderers and cut-throats, she has managed to evade capture until detective Red Castle comes for her after she had committed a murder in New York. Castle managed to out-tough and outfight the gang and capture the ruthless criminal boss. Sally herself is not above doing torture herself.

Singing Skull: 1943, Bill Barnes#10 (Street & Smith). Death's head villain who opposed boy detective Danny Hawk. Don't know anything about him beyond this one page.

Sinistro: 1942, Thrilling Comics #2 (Standard). Sinistro is a mad scientist who had himself committed as no one would look for a Nazi agent in an asylum. When he's ready to commit to his plans, he has his men bust him out. He's developed a formula that make his men into large beast-men complete with the ferocity, strength of animals as well as a short wave device that takes subconscious fears and makes them real. He's captured by the Black Terror.

 

Sir Morbid and his Ten Knights of Doom: 1939, Amazing Mystery Funnies (Centuar). Sir Morbid and his knights have usurped the throne of his nephew, Prince Albert of Avon. Time tossed 'Reel' McCoy and Speed Centaur help the prince defeat the knights and regain his throne.

Sir Satan: 1942, Silver Streak Comics #18 (Lev Gleason). Leads devil worshippers; foe of Captain Battle. Created by Otto Binder & Jack Binder.

"Sivad": 1940, Hyper Mystery Comics #1 (Hyper Publications). "Sivad" is reputed to be a "Werdorf", a man who can change himself as well as others into were-goat creatures on Maiden Island which is apparently in the area of Central/South American countries. Commodore Ambord and crew investigate the mystery of Werdorfs and hear the story of "Sivad", a man currently reported to be one. "Sivad" is a trader, and especially cruel and brutal to the natives that cross him. They plot to kill him and on several occasions he manages to elude them, disappearing in the jungle and often a great black bearded goat is seen nearby. Thinking the goat is "Sivad" they kill it and hack it to pieces. The next morning, a servant girl finds "Sivad" coming to, covered in blood with parts of the goat body scattered about, cementing his reputation as a powerful Werdorf.

Ambord visits "Sivad" to get his version of the story and he relates the story of the myth. Centuries earlier, when Spanish conquistadores came, they saw the original natives with gold adornment and stole from them and enslaved them to work in the mines. Over the years, the island passed from many hands and the original inhabitants died under rough treatment. African slaves were brought in to work under successive rough governors. And, over the years slaves rebelled and were squashed in bloody squirmishes. One governor sees the native's statues to their gods and gets the idea to use the superstition against them. Carving into the statues, he convinces the natives that he and others are Werdorfs, wizards that can change unruly natives into goats and that the goats that populated the island were in fact natives who had gone missing, a myth that persisted to the present day.

"Sivad" made use of that legend and superstition himself, to the point that the natives thinking he was a goat killed a goat that had been seen nearby when he had successfully eluded his would-be assassins. It was only an accident that when sneaking back to his trading post he happened to slip in the blood of the goat they killed and knocked himself out Satisfied with his account, Ambord and company leave the scoundrel. Note: his name was in quotations throughout and is obviously "Davis" spelled backwards. The significance of that is unknown.

The Skeleton: Punch Comics #13 (Chesler). The tombstone reads: "Those who have defied the skeleton - 1. G. Tuska, 2. Gus Ricca 3. G. Eppers 4. Fran Smith 5. ?" The Skeleton is a giant, dumping a girl in a waiting grave, being opposed by a man with a machine gun. The names on the tombstone are various creators.

Skeleton Horsemen: 1942, Punch Comics #2 (Chesler). The skeleton horsemen are killing mine and production workers and townspeople in Mansville/Minesville.  FBI sends their patriotic masked operative Captain Glory to investigate. They are revealed to be Thomas, the production manager and Jim Albert, the union delegate of the mines. They got greedy and accepted money (probably from foreign interests) to hinder production. NOTE: Recolored and reprinted in issue 12.

 

Skeleton Key: 1945, Key Comics #3 (Consolidated). According to the GCD, while the story was titled "The Story of the Skeleton Key", it sadly had nothing to do with this rather colorful villain on the cover.

 

 

 

 

Skies Terror: 1939, Amazing Mystery Funnies v2 #2 (Centaur). Cover blurb reads: "Death from the Skies Terror in THE DESERT MYSTERY ABOARD THE MIDNIGHT EXPRESS" The menace looks cool on the cover as he menaces Skyrocket Steele and girlfriend.

Professor Skinn: Silver Streak Comics #7 (Lev Gleason). Foe of Dickie Dean, Boy Inventor. Created by Jack Cole.

Mr. Skugg and Angel: 1944, Dynamic Comics #9 (Chesler). Mr. Skugg is building a factory, but substituting quality materials for inferior ones and then destroying it, making it look as if done by saboteurs (and meanwhile able to resell the quality materials he stole). To this end, he's helped by "Angel", a man whose face is so distinctive and unsettling, he must wear an expressionless mask. Even Skugg finds it scary looking. The two are stopped by Yankee Boy. Angel is strong enough to carry Skugg and run without effort and even able to scale a wall with his load. Both are killed when the factory explodes. Exactly what kind of being Angel is goes unrevealed.

Skull: 1939, Amazing Man Comics #5 (Centaur). A cybernetic criminal who fought the Iron Skull.

Skull II: 1940, Fight Comics #3 (Fiction). The Skull is an Asian criminal mastermind smuggling aliens into the country. The G-Men suspect him but unable to find evidence. He's the first villain captured by Rip Regan operating as Power Man.

The Skull III: 1940, Mystery Men Comics #14 (Fox). Master German spy with a cadaverous face, he's rocking the U.S. with explosions that occur on nights with a full moon. Presumed killed when his plane with bombs is shot down by anti-aircraft guns, brought about in part by the hero Blue Beetle.

The Skull IV: 1940, Mystery Men Comics #15 (Fox). This Skull is a more dramatic dresser with a cape and a skull-like head or mask as opposed to the corpse-like face of the one that faced Blue Beetle the previous month. Like that one, he is working for Germany. He is as murderous and has an electron ray gun that melts steel and he and his gang steal a torpedo boat.  A girl being kept prisoner in the house they have made their hideout claims the Skull has no face, that it's his head. If it is a mask, he doesn't take it off in this story. Lt. Drake captures him and his gang (thankfully, he was on vacation at his cabin in the same remote Northern town).

The Skull (V): 1943, Doc Savage (Street & Smith).This skull-faced villain fought the hooded and super-heroic Doc Savage over several issues.

Skull-men: 1940, Science Comics #2 (Fox). On a previously undiscovered planet are the technologically advanced skull-men. They are a cadaverous looking race. They come into conflict with space-faring earth-men, specifically Cosmic Carson. They discover that despite their science, they are physically weaker than earth-men. Chains that are good enough to hold them, a reasonably fit man like Carson can easily snap them.

The Skull Men: 1941, Silver Streak Comics #14 (Lev Gleason). Herry Skull and his Skullmen are foes of Captain Battle. Created by Otto Binder & Jack Binder.

Skull Warriors: 1948, Rulah Jungle Goddess #23 (Fox). Sir Harry Goddard has come to Africa looking for the Skull Temple that houses the skull of Genghis Khan. What he finds is more than he bargained for as he and Rulah run afoul of and captured by skeletal warriors. The temple was built by the skulls of the citizens of a city he had captured that had defied him. Rulah recognizes the smoke from a brazier as being from hemp and deduces these skeletons are really natives in outfits using low light and the senses dulling smoke to keep interlopers away and raid the neighboring villages of their wealth.

Sky Pirates: 1940, Sky Blazers #1 (Hawley). Will Sparrow is fired from his job and desiring revenge hires on as pilot to the unscrupulous Mark Park. With Mark's initial planning and Sparrow as his daring field leader and second, the two lead a gang of successful pirates. With their planes, they raid zeppelins and ships, kidnap famous people for ransom, all from the safety of their lair hidden beneath a deserted and inactive volcanic isle. Sparrow even manages to lead a successful raid and net the crew three submarines to guard their base!

Sleep King villainThe Sleep King: 1944, Dynamic Comics #10 (Chesler). The Sleep King develops a "sleep ray" also called a "chloroform ray" that he projects from the roof of his house. He's able to put a whole town to sleep. He frees some convicts and gives them a stimulant that counteracts the ray and they pillage the town for him. Dynamic Man intervenes and he's given a clue to help track down the Sleep King by the one other person still awake, scholar Peabody Simms who is also an insomniac. Deciding the man takes his clues from stories such as "Rip Van Winkle", they find the man's hideout in Sleepy Hollow. Dynamic Man is strong enough to resist the general ray though a special version of it almost takes him out. However, the older looking Sleep King is revealed ultimately to be young Simms who lured him there in order to capture him.

Mr. Morpheus Slumber: Triple Threat Comics. After his death, his mind still plotted evil and he returned as a ghost with a ghost gang visiting the mortal realm in their dreams where he could terrorize those he disliked in life. Because he and his minions are ghosts they are able to battle the ghostly Duke of Darkness on an almost equal footing. However, the Duke proves that good is always stronger than evil.

The Smiler: 1941, Fight Comics #16 (Fiction House). A crook leading a small gang, he ends up taking a job for German agent genius called Blitz. Smiler's face has a scar that warps his face into a perpetual grin. Opposed by Captain Fight.

The Smyth Brothers: Green Hornet 33 (Harvey). Lem and Luke Smyth are your stereo-typical back woods hillbillies: tall and lean with long bushy black beards, red noses, dressed in tattered clothes and overalls and carrying the ubiquitous rifle. While normally, they'd probably be afearing "revenoors" this time out they run across cadets Gary Blakely (Spirit of '76) and pal Tubby Reynolds who were forced to land their plane nearby in a storm. Even more unfortunate is that the Smyth brothers are currently working for a Mr. Bohden guarding the kidnapped Martin baby. So, it's up to the costumed adventurer Spirit of '76 to save the day. A fun breezy tale even with its stereotypes done by the excellent Bob Powell.

Sneely: 1940, Fight Comics #3 (Fiction). On an undersea dive, Kinks Mason finds an old wreck of a ship manned by a pirate calling himself "Sneely, the pirate terror of the seven seas, the great, the magnificent". On board are skeletons of other men that came seeking his treasure. Sneely boasts of having drunk a magic potion that will allow him to live for centuries underwater and he's trained sword fish to serve as guards and servants. The two fight with cutlasses, but ultimately Sneely is defeated by Kinks using a thigh bone as a club.

Sneer: 1947, All Top Comics #8 (Fox). With slightly malformed legs that limit his mobility, Sneer has become a mad scientist, dressing in Medieval style tights and slippers with a modern-day shirt, jacket and tie. He has created the Eonscope which he uses to bring forth "The Treacherous Trio", three criminals from the past: Blackbeard the pirate, Jack the Ripper, and Doctor Crippen. He has them committing various crimes on his behalf though they cannot suppress their baser instincts. Which is how Joan Mason gets on the trail, having been assigned by her editor to get the story on a series of bizarre murders which has her path crossing with Jack the Ripper. Luckily, her boyfriend is secretly the Blue Beetle and he sends the killers back to the past and the police arrest Sneer... although the Commissioner doesn't believe Mike's story about Sneer so who knows what happens with him.

Sons of the Atom: 1939, Amazing Mystery Funnies #15 (Centaur). This secret organization worships Satan Rex and are based in the City of Mists in Tibet. All bear a tattoo on their foreheads.

Solaris: (Better). Faced Wonderman (II).

Sons of Liberty: A hypnotized cult headed by Scimitar to carry out acts of destruction and terrorism. They will turn against their own families and even commit suicide for their group. They were stopped by Samson and David.

Sons of Pharaoh: 1940, Amazing Man Comics #15 (Centaur). The Sons are a cult of Egyptians that hate white explorers because they desecrate the old royal tombs and commit murder and blow up targets such as the Explorers' Club in London. They are stopped by Prince Zardi. Zardi reveals that their recent action and targets are directed by crazed explorer Jeffry Agnew who had known them in Egypt years ago. He had gone crazy and embittered when beaten to the tomb of King Tut years earlier.

Sorceress of Zoom: 1940, Weird Comics #1 (Fox). The Sorceress of Zoom is the ruler of a magical cloud city that she can make appear and disappear. Her subjects are magic creatures that she's created through her magic and she sets out to conquer the Earth. She's opposed by two normal humans, Janice and boyfriend Tom. By issue 3, the Sorceress seems to have seen the errors of her ways and becomes a heroine. Her reformation is short-lived as by issue 4, she's back to her old tricks.

Space Emperor of Jupiter: 1940, Exciting Comics #1 (Better). An Earth colony on Jupiter is in danger. A man calling himself the Space Emperor has the Magic Belt of the Ancients, a super-race that lived on Jupiter years ago. With it, the native Jovians worship him and the belt gives him powers such as turning intangible. Plus, he has also discovered how to turn the earthmen into evolutionary bestial throwbacks, binding some earthling followers as well. Major Mars destroys the caves and defeats the Space Emperor, revealing him to be Mr. Kells, Vice-governor of the colony.

Space Hunter (un-named): 1940, Mystery Men Comics #12 (Fox). On a "horror planet" this un-named giant of a man exists. He dislikes earthlings and hunters especially. So, when people land on his planet he turns the tables on them, transforming them into various animals and hunting them, mounting their transformed heads on the walls. When husband and wife Jan and Yna land on the planet due to some rocket trouble, he changes them into a crow and dove. As a crow, Jan managed to stowaway on a rocket and make his way to Rex Dexter of Mars and his girlfriend Cynde. They confront the hunter who transforms himself into a giant gorilla. Rex bluffs him into thinking that he cannot change into anything larger than a worm which the villain then does only to find himself eaten by the crow Jan. Once dead the spell breaks transforming Jan and Yna back to human (the heads on the wall also change to mummified heads).

Baldy Spade: 1940. Super Spy Comics #1 (Centaur). This mob boss was after an incredible invention that Red Morgan's father created and was willing to have his men kill for it. The invention turned out to be a special metallic suit along with a charging box, that when charged, the wearer of the suit becomes invisible. The secret of the suit is destroyed while Red tries to recover it. When his father dies, he puts on the suit and sets out for revenge against Spade. The suit creates an aura of dancing sparkling lights when making Morgan visible, earning him the name of the Sparkler, and when he appears out of the ether in front of Spade demanding vengeance, Spade jumps out the window in a blind panic and plummets to his death.

The Specter: 1946, Startling Comics #40 (Standard). Dennis Reading is the Specter. When he is caught cheating his business partners, he is turned out and left destitute. He puts together a small gang (with his number one man named Steve whose advice he actually listens to!) to get revenge. On his left black gloved hand, he wears a ring that has a cyanide poisoning needle which is how he mysteriously kills. When we first see him, he is debonair but sinister looking guy with a mustache in formal wear with a cape, making him quite the dashing villain. He and his gang are captured by the Oracle.

The Spectre: Crackajack Funnies 38 (37?)(K.K. Publications). A villain captured by the Owl. Don't know if he actually appeared in a comic or just in the newspaper headline in Crackajack Funnies 38. As most of the strips in Crackerjack are serial in nature, both are a distinct possibility.

The Spider: aka the "sinister fakir" and enemy of Don Winslow.

The Spider II: Fight Comics (Fiction). A bald criminal mastermind who carries two canes, that are cleverly concealed long barrelled handguns (one of which is a gas gun). He's knocked overboard by Shark Brodie and apparently drowns.

Spider Cult: 1941, Fight Comics #39 (Fiction). On the cover is advertised the Seniorita Rio story, "Slave Brand of the Spider Cult" where we see her and a two-fisted type fighting off some native types with spider brands on their chests and backs. However, this isn't the story inside. Now there is a villain called the Spider fighting Shark Brodie inside and he does have a gang of natives, but nothing about brands or such.

Spider Master: 1947, Punch Comics #21 (Superior). Dr. Bramwyck has isolated a gland of spiders that helps regrow limbs and has the thug Scratchy and assistant Venner to kidnap cripples in order to experiment on them, hoping to reproduce the effect in humans and become rich. Sadly, he's only referred to “Spider Master” in the title. Stopped by Rocketman. NOTE: With issue 20, the title and characters were published in Canada by Superior and not Chesler.

The Spider Woman: 1943, Heroic Comics #21 (Eastern Color Pringing). Baroness Taklachak leads a gang of murderous Asian men identified as a cult that worships “Durga the spider god” as well as practicers of “thuggee” (they look more Chinese than Indian, but why quibble). In addition to somehow able to spin a web of silk as if by a giant spider,  which is strong as steel yet almost invisible in its thinness.. Another method of killing is by synthetic black widow poison administered by a needle concealed in a spider ring. One of their targets for murder is noted scientist Dr. Benar Zengh who is able to send his astral body around invisibly, yet use it to interact with the physical world. As such, he effects a rescue of Hyrdoman by knocking a glass of water on him, thus paying him back for saving his life earlier. While Hydroman captures much of her gang, she managed to elude capture both times their paths crossed.

Spindler Sisters: (Ace) Anthony Durrant gives us: Matilda and Effie Spindler, the Spindler Sisters, allowed three very beautiful Waves to spend weekends at their country estate, where they would entertain them. Later in the evening, though, the three waves would be taken prisoner and three spies, dressed in the Waves' uniforms, would go to Washington in their place. This went on for some time until their henchmen kidnapped Lightning Girl, who sent Lash Lightning after them. He was able to unmask the Spindler Sisters as two unnamed male Nazi agents and put them securely under arrest, along with the latest consignment of phony Waves.

The Spook: 1940, Silver Streak Comics #6 (Lev Gleason). A robed and hooded figure claiming to be a creature of the dark who cannot abide sunlight so he reigns below ground. It seems he was behind the Panther Man's activities and kills him for his repeated failures. The Spook also commands "skeleton men" (a little hyperbole, they more resemble cadavers), who he gives to life by the powers of his mind and who are immune to bullets and such. When the Spook is knocked unconscious, his skeleton men likewise collapse. Escaping from their clutches after witnessing the sad gruesome death of the Panther, Ace Powers has their lair blown up.

Spy Chief/Sea Raider: 1940, Green Giant #1 (Pelican). The Spy Chief or Sea Raider as he's referred to sometimes has a volcanic base from which he launches his raids. He has in his employ Dirck, an inventor of some ability who has created magnetically controlled torpedos as well as an invisible ray that with the proper goggles can be seen and used to communicate secretly with their men. In addition to a submarine, they have light planes and a speedy ship. All apparently meet their doom when they tangle with the Black Arrow. Spy Chief has a dark goatee, the beard in two prongs and the mustache flaring out to the sides. He dresses in pilot gear complete with scarf, flying helmet and goggles, usually up.

Steel Nazi: America's Best #4 (Better). Fought Pyroman.

Steel Shark: 1940, Rocket Comics #1 (Hillman). The year is 1960, and the Steel Shark commands a state of the art submarine that has flux ray guns that will stop a ship cold and ultimately sink it. He carries a gun that has the symbol of his submarine on the butt of the handle and he's strong enough to club a man hard enough to leave a depression with the image. In the first story, he's bald and green skinned, but displayed with a more normal appearance later. He's opposed by Lt. Dick Jones.

Doctor Stepet: 1939, Amazing Man Comics #7 (Centuar). A crazed bald hunchbacked scientist, with his fantastic machines he is able to instantly vaporize whole lakes and holds the country for ransom. His plans are stopped by the Shark and it's unclear whether Stepet is captured or killed by a giant octopus doing the bidding of the Shark.

Stinger: 1941, Catman v1#8/#3 (Holyoke). The Stinger was a masked super-criminal, always managing to commit crimes where the police weren't. To aid in his crimewave, he and his men believed to have knocked off the Rag-man as well as kidnapping the police commissioner. Rag-man was injured but not out and soon he rounded up the villains and unmasked the Stinger as police lieutenant Burns, one of the detectives in charge of the task of bringing the crooks in.

Stogie, Cheroot and Upsweep: 1944, All Top 1 (Fox) A family of crime, Stogie is the father; Cheroot, the son with leading man good looks, and Upsweep, the sexy daughter able to sweep any man off his feet. They and a gang of toughs use the goodwill of Captain V to rip off charity monies in Hollywood which of course brings the hero himself to the land where reality and dreams mix. He even almost falls for Upsweep's charms thanks to knockout vapors concealed in her hair. A good plot, but Captain V didn't follow their script and they all found themselves going to jail but vowing to return.

Dr. Stone: 1941, Lightning Comics vol2 #4 (Ace). Dr. Elijah Stone is a mad scientist whose specialty is plagues and hopes to wipe out humanity with one. However, he's such a great genius, that he's also able to invent his own futurescope that allows him to flee to the future to hide. But time and space aren't vast enough to hide from Whiz Wilson. Stone seems obviously inspired by Dr. Sivana.

Stone-Age Killer: 1943, Four Favorites #9 (Ace). Gammon is a racketeer and is being chased by what appears to be a caveman complete with a club who is after the one bit of money that he earned honestly and hid away for his daughter, the model Tina Grand. Gammon is half dead when he flees to Mr. Risk and tells him where the money is hidden. While Risk is out of the room, the caveman catches him and kills him with Risk's letter opener, framing him for the murder and forcing Risk to get the money and hope to capture the real killer. It works out and the caveman is unmasked as Legs Levelle, Gammon's old partner. NOTE: He wasn't given any code-name as a cave-man in the story, so the name "Stone-Age Killer" is my term that sounds a bit catchier and less generic than "Un-named caveman".

The Stone Man: 1940, Weird Comics #1 (Fox). This brown gnarled and robed figure is the self-styled ruler of the Lost Canyon, his subjects the vultures (large enough to carry off a full-grown woman) and coyotes. His plans to make a pretty lost woman his queen is foiled by Birdman though he seems to escape harm or judgment himself.

Stopwach: 1943 Prize Comics 34/v3 #10 (Feature Publications). Yes, that's the correct spelling. Trained by the same men who taught the Green Lama, Stopwach can bend almost any man to his hypnotic power. He fears the Lama whose ability dwarfs his own and so goes about wearing shades.

The Striker: 1942, Boy Comics #5 (Lev Gleason). Foe of Bombshell. Created by Norman Maurer.

Subterranean Men: 1940, Fantastic Comics 12 (Fox). An underground race with an appearance similar to devils (horns, pointed ears, red skin) who plot to take over the surface world. Plans discovered and de-railed by the efforts of explorer-adventurer Captain Kidd.

Subterron: 1944, America's Best Comics 12 (Better). A large boring machine used by the Nazis to wage war on American soil. It was ultimately stopped by Pyroman.

Suez: 1941, Blue Bolt v2#3 (Lev Gleason). Suez is a stage magician and spiritualist (and possibly escape artist) who uses all the tricks of the trade to commit daring crimes that end up reported as being done by a "ghost crook" that causes Sgt. Spook to investigate. In addition to his various stage tricks, Suez also has powers of hypnotism, is able to somehow turn himself invisible, AND he can see Sgt. Spook who is normally invisible to mortals (to the point that Suez doesn't realize he's being chased by a ghost and not just a rival magician). Suez has the stereotypical look of silent film villain: long mustache, cloak, suit with tails.

Suicide Master: 1942, Cat-man Comics #6 (Holyoke). Central City is subject to a plague of suicides, leading the Deacon to intervene. The Suicide Master kidnaps the Deacon's sidekick, Mickey as a hostage. Central City is not a big city apparently as the Deacon quickly narrows down the headquarters of the gang to being Town Hall itself and manages to save Mickey from being hypnotized into committing himself. The Suicide Master is revealed to being Boss Wilson, the political boss of Central City. He'd hypnotize his victims into signing over all their property and then have them commit suicide. NOTE: He appears in the same issue as Lance Rand's foe Norvo who is billed as a master of mass hypnotism. Suicide Master only hypnotized people one at a time but was obviously very powerful as he could make them kill themselves. He wore street clothes but a yellow handkerchief style mask that covered his whole face. There's also the unexplored/ unexplained angle as to why at one of the victim's houses, the Deacon finds the gang as well as a wall of masks of the various suicide victims.

Slick Summers: 1946, Golden Lad #5 (Spark). Silky Smooth Durrant writes: Slick Summers was a crook who was apprehended by the crimefighting team of the Shaman and Fire for attempting to rob a publisher. After his release from prison, Summers and his assistant Strangler Jones set up a school for detectives. Once the victims had completed the courses, they would be brought to a bank and told to rob it as their final exam. One student, a man named Harold Hummer, released the Shaman and Fire from a bank vault and the two of them were able to apprehend Summers and Jones.

Super Phony: 1944, Red Band Comics (Enwil/Rural). On the lost planet of Brutus, everyone is Super: Super Cop, Super Judge, etc. All because they all can fly, are super strong and invulnerable. Super Phony is their big crook and when he develops the power of super hypnotism he seems unstoppable. But, he's captured by Hugh Mann, a puny Earthling even by our standards who uses his wits and reflects the hypnotic powers back onto the villain with a mirror. For succeeding at this impossible task, Mann is named Impossible Man.

Super-Brain: 1941, Rangers of Freedom (Fiction). Super-brain is a supergenius with powers of hypnotism. He wears an Eastern-style green robe and has a bulbous bald head ala Brainwave, indicating just how smart he was. Regular foe of the Rangers of Freedom. He also has the ability to project an image of himself.

Superbrain: 1945, Planet Comics 36 (Fiction). Fresh from defeating and preventing the mad god Mars from his bid to conquer the universe, Mysta runs up against the Brain or the Superbrain as he calls himself. He's a diminutive wizened supergenius with an abnormally small body with an equally abnormally large head complete with an abnormally large percentage of it being forehead. To get around he must use a small flying capsule that he sits in. He has equipped his zombies with both gas and fungus guns that not only entraps opponents but over time will disintergrate them from the inside out, leaving the shell of the body but just gas inside. He also has scientifically created zombies, men brainless beyond basic instincts and obeying the commands of their master and a beautiful helper in the raven haired Bela. He is seemingly destroyed when he and his ship fall victim to the green fungus from his devices

Superior Council: 1940, Super-Mystery Comics v1 #2 (Ace). An organization working against the US. Headed by explosive expert Miltor and his fiance Rika. However, when he suggests that Rika is of no more use and being suspicious of a newcomer to the group, he arranges for their deaths. However, the newcomer is really the agent Q-13 and he saves Rika. He lets her go and arranges for Miltor to blow himself up using his own explosives.

The Surgeon: 1942, Lightning Comics v3#1 (Ace). Dr. Nemesis meets his opposite number in the Surgeon, dressed in surgical gown and mask. He kills the principle doctors working on a formula to cure the Black Plague but one of them hides the formula before he dies and Nemesis' alter-ego finds himself in jail on suspicion. A laboratory accident frees rats with the plague and Dr. Nemesis must escape, find the formula before the Surgeon does and clear his name. At the end, the Surgeon is revealed as Dr. Blackton who had hoped to use the cure for commercial gains.

Swami: 1945, Four Favorites #17 (Ace). The Swami becomes a friend with Captain Nippon while the two are in prison. Nippon slips him a message and arranges an escape attempt. Captain Courageous manages to foil Captain Nippon’s escape but the Swami is able to slip out and embarks on a scheme that Nippon had planned. It was a bold attempt to ingratiate himself with the wealthy Judson family who recently had a son gone MIA and kidnap their daughter in ransom for some manufacturing plans. Captain Courageous manages to put a stop to the scheme and return the Swami to jail. By all appearances, the Swami is a fake fortune teller and mystic with no real powers of his own. NOTE: Captain Courageous seems to possess a mystical sense in that he can hear any brave man or woman lifting up a plea for courage.

Swastie: 1943, Target Comics vol 4, #3 (Novelty). "The most treacherous gremlin of them all… a Nazi at heart, he works against the Allies and does a great dal of damage to Allied planes." While on a patrol mission as a pilot, Niles "The Target" Reed encounters Blue Nose of the good United States gremlins who aid the Allies against the Swasties, nasty hirsute brown gremlins with swastikas on their chests and biceps.